<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Sat, Feb 6, 2016 at 3:05 AM, Erick Vogeler <span dir="ltr"><<a href="mailto:erickvogeler@gmail.com" target="_blank">erickvogeler@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">i was told that is better to use self hosted engine for each server instead of using 1 engine for all server specially if they are far from each other.<div><br></div><div>Is this a technical limitation?</div><div><br></div><div>say i have 10 servers all over the world, would it handle it?</div></div></blockquote><div><br></div><div>It really depends on the latency, the bandwidth and the usage. For example, a heavily loaded engine would have the UI not as responsive as on a LAN.</div><div>Generally, it could work.</div><div>Y.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
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