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<div>It's a theoretical limitation for any distributed system:</div>
<div><a href="https://en.wikipedia.org/wiki/CAP_theorem">https://en.wikipedia.org/wiki/CAP_theorem</a></div>
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<span style="font-weight:bold">From: </span><<a href="mailto:users-bounces@ovirt.org">users-bounces@ovirt.org</a>> on behalf of Erick Vogeler <<a href="mailto:erickvogeler@gmail.com">erickvogeler@gmail.com</a>><br>
<span style="font-weight:bold">Date: </span>Saturday 6 February 2016 at 04:05<br>
<span style="font-weight:bold">To: </span>"<a href="mailto:users@ovirt.org">users@ovirt.org</a>" <<a href="mailto:users@ovirt.org">users@ovirt.org</a>><br>
<span style="font-weight:bold">Subject: </span>[ovirt-users] Engine Limitations Questions<br>
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<div dir="ltr">i was told that is better to use self hosted engine for each server instead of using 1 engine for all server specially if they are far from each other.
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<div>Is this a technical limitation?</div>
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<div>say i have 10 servers all over the world, would it handle it?</div>
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