[ovirt-devel] Gamification session :: summary (June 9, 2014)
Vojtech Szocs
vszocs at redhat.com
Mon Jun 9 15:02:47 UTC 2014
Hi guys,
following is a summary of today's Gamification session.
More details can be found on Gamification etherpad [1].
* Eyal gave an overview of oVirt Gamification initiative and its projects
* Vojtech went really quickly through Space Shooter UI plugin
* Vojtech walked through main parts of ProgressBar UI plugin source code
Next action items:
- implement service to retrieve "event" info from Engine
- implement service to load achievement definitions and compare them with "event" info
- modify main tab to show real data (instead of dummy data)
- achievement categories and their respective progress
- list of achievements, visually distinguished by their status (completed/locked/etc.)
Future action items:
- use Grunt to automate common development & build tasks
- provide "badges" (round icons) for different achievements -- any volunteers? :)
- think of logical scenarios (levels) that group multiple achievements
* YamakasY pointed out that it would be nice to have better integration for popular
frameworks like AngularJS, establishing common development tools/libraries, sharing
knowledge and experience with others
Feel free to add anything I might have missed :)
[1] http://etherpad.ovirt.org/p/gamification
Regards,
Vojtech
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