[ovirt-devel] Gamification session :: summary (June 9, 2014)

Vojtech Szocs vszocs at redhat.com
Mon Jun 9 15:02:47 UTC 2014

Hi guys,

following is a summary of today's Gamification session.
More details can be found on Gamification etherpad [1].

* Eyal gave an overview of oVirt Gamification initiative and its projects

* Vojtech went really quickly through Space Shooter UI plugin

* Vojtech walked through main parts of ProgressBar UI plugin source code

  Next action items:
  - implement service to retrieve "event" info from Engine
  - implement service to load achievement definitions and compare them with "event" info
  - modify main tab to show real data (instead of dummy data)
    - achievement categories and their respective progress
    - list of achievements, visually distinguished by their status (completed/locked/etc.)

  Future action items:
  - use Grunt to automate common development & build tasks
  - provide "badges" (round icons) for different achievements -- any volunteers? :)
  - think of logical scenarios (levels) that group multiple achievements

* YamakasY pointed out that it would be nice to have better integration for popular
  frameworks like AngularJS, establishing common development tools/libraries, sharing
  knowledge and experience with others

Feel free to add anything I might have missed :)

[1] http://etherpad.ovirt.org/p/gamification


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