[ovirt-devel] Scripts for Engine development
Shmuel Melamud
smelamud at redhat.com
Mon Nov 23 13:22:36 UTC 2015
Hi!
These are scripts that I'm using for development. Maybe they will save your
time or at least will be helpful for newbies. Please, let me know if you
find something useful.
They assume the following setup: there is a directory for the Engine (set
by ENGINE_ROOT conf var). Subdirectories under it correspond to revisions
(master, 3.6, 3.5 etc.). You can freely add suffixes (e.g. 3.6-upgr). There
is always a current revision you're working on and ~/bin/engine-bin is set
to the corresponding bin/ directory. I've added ~/bin/engine-bin to PATH
and now if I run, for example, engine-setup, it runs engine-setup of the
revision I need currently.
Config file:
engine-scripts-conf - review it shortly just in case you need to change
something to fit your setup
Scripts:
engine - run the Engine
engine-autosetup - run engine-setup (taking into account additional options
that should be passed for 3.5, for example)
engine-build - build the Engine (this script has many options)
engine-dao-tests - run DAO tests
engine-gwt-debug - run the frontend in GWT debugging mode (there are also
several options in engine-build for GWT debugging)
engine-root - print current Engine root directory name
engine-setrevision - set or print the current revision
And one script for VDSM - it should be run on a host:
vdsm-deploy - removes old VDSM rpms, builds and installs the new ones,
puts ssl=false into vdsm.conf and restarts VDSM. If restart fails, runs
vdsm-tool configure --force and tries to start again. Maybe some of these
operations are redundant, but at the end I always get working VDSM ;)
vdsm-fix-firewall - fixes /etc/sysconfig/iptables to open non-TLS libvirtd
port. It is run automatically from vdsm-deploy, but may be run separately.
Shmuel
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