[ovirt-devel] UI plugins - access to engine styles and libraries
Martin Sivak
msivak at redhat.com
Tue Apr 19 15:07:52 UTC 2016
> With this (static linking) approach, you don't need those CSS
> or JS resources at runtime; your webapp is self-contained and
> optimized (containing only stuff it really uses).
Right, but I won't get the same look and feel as the styles might be
different. I was looking for a way to use the same colors and styles
to make the UI plugin look right in both RHEV and oVirt.
Martin
On Fri, Apr 15, 2016 at 5:37 PM, Vojtech Szocs <vszocs at redhat.com> wrote:
>
>
> ----- Original Message -----
>> From: "Vojtech Szocs" <vszocs at redhat.com>
>> To: "Martin Sivak" <msivak at redhat.com>, "Greg Sheremeta" <gshereme at redhat.com>, "Alexander Wels" <awels at redhat.com>
>> Cc: "engine-devel at ovirt.org" <devel at ovirt.org>
>> Sent: Friday, April 15, 2016 5:23:08 PM
>> Subject: Re: [ovirt-devel] UI plugins - access to engine styles and libraries
>>
>> Hi Martin,
>>
>> (adding Greg and Alex in case they have any thoughts)
>>
>> if you build your UI plugin in a way that requires CSS styles,
>> JS libraries etc. at runtime (dynamic linking), you can utilize
>> oVirt branding servlet [a] to serve branding-related resources.
>
> Just a note - another way of building your UI plugin is to use
> tools that take your CSS styles and JS sources (including 3rd
> party ones) and produce a self-contained bundle for deployment.
>
> oVirt Dashboard, for example, follows this approach:
>
> https://github.com/vojtechszocs/ovirt-dashboard-ui-plugin
>
> (soon, we'll sync it with ovirt-engine-dashboard on our gerrit
> and continue developing the project there)
>
> With this (static linking) approach, you don't need those CSS
> or JS resources at runtime; your webapp is self-contained and
> optimized (containing only stuff it really uses).
>
> We also have two RPM packages (initiated by Juan) for building
> (oVirt) webapps that require a JS build step, utilizing tools
> around the Node.js platform:
>
> ovirt-engine-nodejs [Node.js runtime]
> ovirt-engine-nodejs-modules [all frontend dependencies]
>
> Regards,
> Vojtech
>
>>
>> [a] org.ovirt.engine.core.branding.BrandingServlet
>>
>> By default, oVirt Engine ships with single branding package:
>>
>> $ ls /etc/ovirt-engine/branding/
>> 00-ovirt.brand
>>
>> That `00-ovirt.brand` directory symlinks to:
>>
>> /usr/share/ovirt-engine/branding/ovirt.brand
>>
>> containing all branding-related resources.
>>
>> To fetch them, use the following URL:
>>
>> http://example.com/ovirt-engine/webadmin/theme/<path_to_file>
>>
>> where <path_to_file> is relative to `ovirt.brand` directory.
>>
>> In your UI plugin, you can use the newly introduced API to
>> construct this URL more easily [b]:
>>
>> var url = api.engineBaseUrl() + 'webadmin/theme/' + pathToFile
>>
>> [b] https://gerrit.ovirt.org/#/c/55694/
>>
>> WebAdmin UI itself loads following CSS styles (in this order):
>>
>> - web_admin.css
>> - common.css
>> - gwt_common.css
>> - patternfly/css/styles.min.css
>> - patternfly-ovirt.css
>> - ovirt-patternfly-compat.css
>> - ovirt.css
>>
>> For starters, you can load PatternFly-specific CSS only.
>>
>> As for JS libraries, these are typically provided through
>> PatternFly RPM, to which `patternfly` directory symlinks.
>>
>> For starters, you can use stuff under `patternfly/js` and
>> `patternfly/components` (these are PF's own dependencies).
>>
>> oVirt ships its own version of jQuery (v1.11) + Bootstrap
>> (v3.3.6) -- please don't use them!! If you're wondering
>> why we use custom jQuery and Bootstrap, see here:
>>
>> https://gerrit.ovirt.org/#/c/41228/
>> https://gerrit.ovirt.org/#/c/55546/
>>
>> (@Greg, any plans for upgrading to PF-provided jQuery?)
>>
>> Regards,
>> Vojtech
>>
>>
>> ----- Original Message -----
>> > From: "Martin Sivak" <msivak at redhat.com>
>> > To: "engine-devel at ovirt.org" <devel at ovirt.org>
>> > Cc: "Moran Goldboim" <mgoldboi at redhat.com>, "Vojtech Szocs"
>> > <vszocs at redhat.com>, "Oved Ourfali" <oourfali at redhat.com>
>> > Sent: Wednesday, April 13, 2016 5:30:49 PM
>> > Subject: UI plugins - access to engine styles and libraries
>> >
>> > Hi everybody,
>> >
>> > there is one piece I always missed when developing my optimizer plugin
>> > and that is the access to the engine css styles.
>> >
>> > I feel it might be pretty easy and good for both bandwidth and
>> > branding to expose them using some "well known" url from the engine.
>> > All plugins would be then able to (re-)use the same styling
>> > information and basic javascript libraries (jQuery, angular, whatever
>> > you decide the core engine will use).
>> >
>> > So far, each UI plugin has to link to its own version of libraries and
>> > define (and maintain) custom color theme.
>> >
>> > Do you think this would be doable for 4.0?
>> >
>> > Best regards
>> >
>> > --
>> > Martin Sivak
>> > SLA / oVirt
>> >
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