[Engine-devel] bridgless networks

Yaniv Kaul ykaul at redhat.com
Wed Feb 15 09:38:27 UTC 2012


On 02/15/2012 11:34 AM, Roy Golan wrote:
>
> ----- Original Message -----
>> From: "Yaniv Kaul"<ykaul at redhat.com>
>> To: "Roy Golan"<rgolan at redhat.com>
>> Cc: engine-devel at ovirt.org
>> Sent: Monday, February 6, 2012 5:10:16 PM
>> Subject: Re: [Engine-devel] bridgless networks
>>
>> On 02/06/2012 04:47 PM, Roy Golan wrote:
>>> Hi All
>>>
>>> Lately I've been working on a design of bridge-less network feature
>>> in the engine.
>>> You can see it in
>>> http://www.ovirt.org/wiki/Features/Design/Network/Bridgeless_Networks#Bridge-less_Networks
>>>
>>> Please review the design.
>>> Note, there are some open issues, you can find in the relevant
>>> section.
>>> Reviews and comments are very welcome.
>>>
>>> Thanks,
>>> Roy
>>> _______________________________________________
>>> Engine-devel mailing list
>>> Engine-devel at ovirt.org
>>> http://lists.ovirt.org/mailman/listinfo/engine-devel
>> 0. Fixed some typos in the wiki. There are others I couldn't
>> understand.
>> 1. "Also looking forward a capable of running VMs nics should be
>> bridged
>> on regular nics and un-bridged in case of dedicated special nics" -
>> don't understand what it means (English-wise too).
> correct, the phrasing is bad. I meant that when we are doing the actual attach, should
> we implicitly choose not to create a bridge on vNic or SRIOV ?
> Anyway for now the best and fastest approach I think is to give freedom of choice - the user will choose
> if the network should be bridged or not during the attach.
>
>> 2. "UI shall user shall" .
>> 3. Not sure the REST API is complete. How is the property set on the
>> logical network (upon creation or later) ?
> please see my former post. I suggest we won't have this property on the logical network at all.
>> 4. So, if there's no bridge on my bond, can I now use the bond
>> methods
>> that are incompatible with bridges and therefore we did not allow
>> them
>> until now?
> why not? is VDSM blocking those?

Either UI or engine do not show bond modes that are incompatible with 
bridges.
Perhaps it's not a limitation we need to worry about.
Y.

>> Y.
>>
>>
>>




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