While ovirt can do what you would like it to do concerning a single user
interface, but with what you listed,
you're probably better off with just plain KVM/qemu and using virt-manager
for the interface.
Those memory/cpu requirements you listed are really tiny and I wouldn't
recommend even trying ovirt on such challenged systems.
I would specify at least 3 hosts for a gluster hyperconverged system, and a
spare available that can take over if one of the hosts dies.
I think a hosted engine installation VM wants 16GB RAM configured though
I've built older versions with 8GB RAM.
For modern VMs CentOS8 x86_64 recommends at least 2GB for a host. CentOS7
was OK with 1, CentOS6 maybe 512K.
The tendency is always increasing with updated OS versions.
My minimum ovirt systems were mostly 48GB 16core, but most are now 128GB
24core or more.
ovirt node ng is a prepackaged installer for an oVirt hypervisor/gluster
host, with its cockpit interface you can create and install the
hosted-engine VM for the user and admin web interface. Its very good on
enterprise server hardware with lots of RAM,CPU, and DISKS.
On Sun, Jun 21, 2020 at 4:34 PM David White via Users <users(a)ovirt.org>
wrote:
I'm reading through all of the documentation at
https://ovirt.org/documentation/, and am a bit overwhelmed with all of
the different options for installing oVirt.
My particular use case is that I'm looking for a way to manage VMs on
multiple physical servers from 1 interface, and be able to deploy new VMs
(or delete VMs) as necessary. Ideally, it would be great if I could move a
VM from 1 host to a different host as well, particularly in the event that
1 host becomes degraded (bad HDD, bad processor, etc...)
I'm trying to figure out what the difference is between an oVirt Node and
the oVirt Engine, and how the engine differs from the Manager.
I get the feeling that `Engine` = `Manager`. Same thing. I further think I
understand the Engine to be essentially synonymous with a vCenter VM for
ESXi hosts. Is this correct?
If so, then what's the difference between the `self-hosted` vs the
`stand-alone` engines?
oVirt Engine requirements look to be a minimum of 4GB RAM and 2CPUs.
oVirt Nodes, on the other hand, require only 2GB RAM.
Is this a requirement just for the physical host, or is that how much RAM
that each oVirt node process requires? In other words, if I have a physical
host with 12GB of physical RAM, will I only be able to allocate 10GB of
that to guest VMs? How much of that should I dedicated to the oVirt node
processes?
Can you install the oVirt Engine as a VM onto an existing oVirt Node? And
then connect that same node to the Engine, once the Engine is installed?
Reading through the documentation, it also sounds like oVirt Engine and
oVirt Node require different versions of RHEL or CentOS.
I read that the Engine for oVirt 4.4.0 requires RHEL (or CentOS) 8.2,
whereas each Node requires 7.x (although I'll plan to just use the oVirt
Node ISO).
I'm also wondering about storage.
I don't really like the idea of using local storage, but a single NFS
server would also be a single point of failure, and Gluster would be too
expensive to deploy, so at this point, I'm leaning towards using local
storage.
Any advice or clarity would be greatly appreciated.
Thanks,
David
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