Jenkins and RHEL 6.2

Robert Middleswarth robert at middleswarth.net
Fri Jul 13 04:40:20 UTC 2012


On 07/12/2012 11:50 PM, Mike Burns wrote:
> On Thu, 2012-07-12 at 23:30 -0400, Robert Middleswarth wrote:
>> On 07/12/2012 11:48 AM, Mike Burns wrote:
>>> On Thu, 2012-07-12 at 10:59 -0400, Eyal Edri wrote:
>>>> ----- Original Message -----
>>>>> From: "Robert Middleswarth" <robert at middleswarth.net>
>>>>> To: "infra" <infra at ovirt.org>
>>>>> Sent: Thursday, July 12, 2012 5:44:44 PM
>>>>> Subject: Jenkins and RHEL 6.2
>>>>>
>>>>> I see there are 2 RHEL 6.2 slaves added to Jenkins and I see they are
>>>>> doing something with the engine?  What are they actually doing since
>>>>> I
>>>>> don't see any artifacts left over?  How hard would it be to tweak the
>>>>> existing ones to create .rpms?
>>>>>
>>>> currently they are used for running mvn jobs like unit tests/find bugs.
>>>>
>>>> you mean use them to create RPMs for ovirt-engine?
>>>> supposing make rpm will work for that, all we'll need is to make sure they have
>>>> the right rpm build packages installed (rpmbuild, make,autoconf,etc....)
>>> If we want to do that, we should go down a slightly different path.
>>> Each project should have a job that makes the source rpm and tarball.
>>> Then separate jobs on each of the platforms (fedora, RHEL, ubuntu,
>>> etc...) that will take the srpm and/or tarball and generate packages for
>>> the distro.
>>>
>>> Mike
>> Well all the packages are built from a tar file but SPRM wont work for
>> Debian based systems.  On my testing system creating the .tar.gz file
>> takes like 10 seconds.  But having an updated tar.gz file on every
>> master commit could be useful.  Not sure how much having a pre-done src
>> tar is going to save in actual build time.  Although having diff build
>> packages for each distro makes a lot of since.  I am all about steps to
>> make something happen.  I can think of some steps we could go though to
>> convert the process but at best it would be based on my basic knowledge
>> you know the current build process and would be best for you to outline
>> the steps to get the changes in place.  What steps do you think are the
>> best steps to getting the process changed up?
> So my thoughts in general on this (can be applied to any code based
> sub-project except node):
>
> Job 1:  build source (done on latest fedora and/or rhel host)
> 	generates source tarball
> 	generates srpm
Can 1 srpm file support Fedora 17, Fedora 18, and EL6?  Or will the 
build process create 3 srpm files one for each rpm based distro? Still 
learning about rpm spec files been in the .deb world for that last 8 years.
> 	exports both as artifacts
> Job 2: Build Fedora 17 RPMs
> 	takes srpm artifact from Job 1
> 	uses mock to build F17 RPMs

Job 2.5: Build Fedora 18 RPMs once Fedora starts beta testing?
	takes srpm artifact from Job 1
	uses mock to build F17 RPMs

> Job 3: Build EL6 RPMs
> 	takes srpm artifact from Job 1
> 	uses mock to build EL6 RPMs
> Job 4-X:  Build RPM for Distro XYZ
> 	takes either SRPM or tarball depending on distro
> 	build distro specific packages
>
>
> As for the code to do each job, I don't know all the ins and outs of
> building each individual component, but something like a make dist
> and/or a make srpm should provide the needed artifacts.
>
> I also don't know mock very well, but I'm pretty sure it's pretty
> straightforward for most packages.
>
> Potential problems that I see:
>
> 1.  spec files will need massaging for el6 and f17 diffs
Can one spec file be used or will we need one for F17, F18, EL6?
> 2.  will need distro specific spec file equivalents for each distro we
> support
Yep.  From what I can see of the format of the engine repo there 
shouldn't be any issue in just having debian packaging files in the repo 
and just pulling them out for the build process.
> 3.  possible missing options to create srpm and src tarball
>
>
> ovirt-node:
>
> only really supported on fedora right now.  We could possibly build
> packages for el6 and other distros that contain the fedora based iso,
> but not sure if that is really useful or not.
EL6 builds would be nice not sure how many changes would be needed. 
Judging by the fact the current EL6 builds don't build nodes it is more 
then trivial.
> As for an EL6 based image, that will take some work to figure out as
> well (and not sure if that's really a major driver at this point or
> not).
If we are going to support EL6 it would be nice to have node builds for 
it.  But time might better spent working on other projects.

Thanks
Robert
>
> Mike
>
>
>> Thanks
>> Robert
>>
>>>>> Thanks
>>>>> Robert
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>





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