----- Original Message -----
From: "Martin Perina" <mperina(a)redhat.com>
To: "Vojtech Szocs" <vszocs(a)redhat.com>
Cc: "devel" <devel(a)ovirt.org>, "Juan Hernández"
<jhernand(a)redhat.com>
Sent: Friday, January 6, 2017 10:14:22 PM
Subject: Re: [ovirt-devel] PatternFly upgrade - how to handle JS dependencies
On Fri, Jan 6, 2017 at 6:45 PM, Vojtech Szocs <vszocs(a)redhat.com> wrote:
> Hello,
>
> we'd like to upgrade the version of PatternFly (plus associated libraries,
> namely Bootstrap and jQuery) used in oVirt UI.
>
> Today, PatternFly stuff (PF + associated libraries) comes from
> `patternfly1`
> package hosted at Copr repo:
>
>
https://copr.fedorainfracloud.org/coprs/patternfly/patternfly1/
>
> Today, we require `patternfly1` as both Engine RPM build dependency and the
> Engine devel. env. dependency.
>
> To keep things simple, I'd like to propose the following approach:
>
> - create oVirt specific package, e.g. `ovirt-patternfly`, hosted at Copr,
> containing PatternFly + associated libraries (Bootstrap, jQuery) which
> are intended *specifically* for use by oVirt UI (hence the ovirt prefix)
>
> - discontinue maintenance of `patternfly1` package at Copr
>
> - keep the existing approach: require `ovirt-patternfly` as both the Engine
> build dependency and the Engine devel. env. dependency
>
+1 from me.
The only issue is that we combine several javascript libraries in a package
named ovirt-patternfly.
Well, this is the same approach like with ovirt-engine-nodejs-modules,
with a difference that nodejs-modules is intended for build-time only.
The proposed `ovirt-patternfly` (or whatever it's called) is intended
for Engine run-time + as Engine devel. env. pre-requisite.
The idea is to bundle all JS/CSS/etc. files required by $PROJECT into
a single package. In case of `ovirt-patternfly`, $PROJECT == Engine.
Is there a high probabily that we will need some
other javascript libraries in near future?
Not too likely, but there's always the chance.
If so, then I'd rather call the
package ovirt-javascript-dependencies (or ovirt-js-dependencies).
OK, maybe even putting `engine` in the name, since we actually need it
for the Engine (GWT UI), e.g. `ovirt-engine-ui-dependencies`.
>
> An alternative approach would be to introduce Node.js as Engine devel. env.
> dependency (use `npm install` to pull PF stuff), while using the existing
> ovirt-engine-{nodejs,nodejs-modules} packages for Engine RPM build.
>
> However, this alternative has some downsides, namely complication of devel.
> env. just to fetch the PF stuff. I don't like the idea of complicating the
> existing devel. env. just for the sake of fetching some 3rd party libs.
>
> I'm wondering what others think about this.
>
> Regards,
> Vojtech
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