Hi guys,
I apologize for my extremely late reply in this discussion..
(please find my comments inline)
----- Original Message -----
From: "Michael Pasternak" <mpastern(a)redhat.com>
To: "Vojtech Szocs" <vszocs(a)redhat.com>
Cc: "engine-devel" <engine-devel(a)ovirt.org>
Sent: Sunday, December 1, 2013 8:02:12 AM
Subject: Re: [Engine-devel] Using REST API in web UI - review call summary
On 11/29/2013 11:59 AM, Michael Pasternak wrote:
> On 11/29/2013 11:45 AM, Michael Pasternak wrote:
>> On 11/28/2013 09:22 PM, Vojtech Szocs wrote:
>>>
>>>
>>> ----- Original Message -----
>>>> From: "Michael Pasternak" <mpastern(a)redhat.com>
>>>> To: "Vojtech Szocs" <vszocs(a)redhat.com>
>>>> Cc: "engine-devel" <engine-devel(a)ovirt.org>
>>>> Sent: Sunday, November 24, 2013 9:07:01 AM
>>>> Subject: Re: [Engine-devel] Using REST API in web UI - review call
>>>> summary
>>>>
>>>>
>>>>
>>>> Hi Vojtech,
>>>>
>>>> First of all it was a good "presentation" of requirements +
suggested
>>>> solutions - well done!,
>>>
>>> Thank you :)
>>>
>>>> few comments/questions inline.
>>>>
>>>> On 11/21/2013 11:18 PM, Vojtech Szocs wrote:
>>>>> Hi guys,
>>>>>
>>>>> this is a summary of yesterday's review call, I'll try to
highlight
>>>>> important Q/A and things we agreed on.
>>>>> Feel free to add anything in case I've missed something.
>>>>>
>>>>> --
>>>>>
>>>>> Q: Why don't we simply try to use existing Java SDK and adapt it
for
>>>>> GWT
>>>>> apps? (asked by Michael & Gilad)
>>>>>
>>>>> A: This might be a viable option to consider if we wanted to skip
>>>>> JavaScript-based SDK altogether and target Java/GWT code
>>>>> directly; we could simply take Java SDK and customize its
abstractions
>>>>> where necessary, i.e. using HTTP transport layer
>>>>> implementation that works with GWT. In any case, this would mean
>>>>> coupling
>>>>> ourselves to Java SDK (which has its own release cycle)
>>>>> and I think this would complicate things for us.
>>>>
>>>> not sure i buy this one :), this is the purpose of any sdk, including
>>>> the
>>>> one you about to write, people that will use it, will be
"coupling" to
>>>> it ...
>>>
>>> Of course, but by saying "coupling ourselves to Java SDK" I meant
SDK
>>> perspective, not client perspective:
>>
>> of course, but you told something different, that you want js-sdk to be
>> aware
>> of the client, and this is actually why you taking this path.
Yes, this SDK targets JavaScript/browser runtime and its code should therefore
be as "close" to it as possible. There are some conceptual gaps between world
of Java vs. JavaScript in terms of language, coding practices and patterns,
available APIs, etc.
(at least) for the first iteration, I wanted to avoid dealing with any sort of
discrepancies between Java vs. JavaScript + extra overhead when dealing with
Java SDK; my goal is to prototype initial SDK code by hand, verify it in GUI
code, then consider code generation, etc. (so-called "baby steps", complexity
can always be added..)
>>
>>>
>>> - someone else (you) maintains Java SDK and therefore controls generated
>>> sources (JAR or RPM isn't relevant here)
>>> - another guy (me) maintains (fictional) Java/GWT SDK that relies on Java
>>> SDK + some (supported) customizations
>>> - the only way I can impose changes in my SDK is through supported
>>> customizations as you control original (Java SDK) sources,
>>> i.e. the whole code generation process is driven by your SDK, so my SDK
>>> is coupled to your SDK's build/release cycle
>>
>> that's how things working in software, you always depending on the certain
>> version
>> of the component you're working against, as it expose set of features you
>> need, i don't
>> think that having control over framework features, justifying rewriting
>> the
>> framework ...
I agree with your point. For me, however, putting Java SDK on "starting
position"
for JavaScript SDK in its initial/prototype phase is just unnecessary complexity.
I think that lowest common denominator for Java vs. JavaScript SDK is REST API
definition, i.e. definition of the interface. On one hand, building JavaScript
SDK on top of Java SDK would mean that Java SDK might get improvements over time
as JavaScript SDK evolves. On the other hand, it imposes coupling between these
two, which might complicate things in certain situations. For now, I'd like to
keep things simple.
>>
>> (please note that i'm not against the js-sdk, go ahead, this is a nice
>> initiative indeed, i
>> just can't see the business case for not reusing existent infrastructure
>> cause it works
>> for all your needs and eventually both worlds would benefiting from it UI
>> and java-sdk users
>> cause you where extending it with additional capabilities they may also
>> need)
My motivation is avoiding any extra complexity during initial/prototype phase.
But I see your point about Java SDK benefiting when used as the base component.
>>
>>>
>>> For the sake of simplicity, I guess it's best to start with SDK that
has
>>> no dependencies whatsoever.
>>
>> so why won't you rewrite the engine in Java-script? your js-sdk eventually
>> will be depending on it,
>> this way you'll have control over it (and it's features) as well ;-)
No need to rewrite Engine in JavaScript :) there is already a well-defined API,
my concern was about being flexible for JavaScript SDK development.
>>
>>> After all, there's no common dependency (aside from running Engine to
>>> provide XSD & RSDL) between Java & Python SDK too, if I understand
>>> correctly.
>>>
>>> In other words, building on top of something existing (just because we
>>> can do that) isn't always appropriate/flexible/efficient, it always
>>> depends on given context and requirements.
>>
>> it would be true, if your requirements would make existing infrastructure
>> inappropriate.
Well, I can't tell right now if Java SDK offers everything we "need" in
JavaScript SDK because we need to do some prototyping first..
>>
>>>
>>>>
>>>>>
>>>>> As proposed on the meeting, I think it's best to aim for
JavaScript SDK
>>>>> as
>>>>> the lowest
>>>>> common denominator for *any* web application that wants to work
with
>>>>> REST
>>>>> API. oVirt GWT-based
>>>>> UI can simply bind to JavaScript SDK, i.e. Java/GWT code that just
>>>>> overlays
>>>>> objects and functions
>>>>> provided by JavaScript SDK. Another reason is ease of maintenance -
I'd
>>>>> rather see JavaScript SDK's code
>>>>> generation process to be independent of any other SDK (people
>>>>> responsible
>>>>> for maintaining JavaScript SDK
>>>>> should have full control over generated code).
>>>>
>>>> what do you mean by "people should have full control over
generated
>>>> code"?
>>>
>>> It's related to "coupling from SDK perspective" I mentioned
above:
>>> "the only way I can impose changes in my SDK is through supported
>>> customizations as you control original (Java SDK) sources"
>>
>> if you need additional functionality in java-sdk, you could do the
>> following:
>>
>> 1. submit a patch to java-sdk
>> 2. build new java-sdk locally and use it along with new feature you've
>> added
>> 3. make UI depending on next version of java-sdk (which includes your new
>> feature)
>>
>> we (and all other SW projects) doing that day by day in engine,api,etc.
>>
>> (as i mentioned this would also benefit java-sdk users with additional
>> features
>> they might find useful as well)
Yes, I see your point, and agree with that.
>>
>>>
>>> (by "people" I meant "JavaScript SDK developers")
>>>
>>> Full control means ability to change generated sources in whatever way
>>> desired, but assuming the idea of reusing/customizing existing SDK code,
>>> aspect of full control is lost in favor of reusing existing code.
>>
>> i disagree on this one, you have all control you need over java-sdk at any
>> time
>> as it one of indoor projects.
I meant "control" as being "maintainer" of something, sure you can
propose
patches to Java SDK too, but there can be problematic cases like some feature
essential in JavaScript SDK but completely meaningless in Java SDK, etc.
>>
>>> And of course, this assumes that existing code (Java SDK) provides
>>> everything we need, which might or might not be the case.
>>>
>>> So I just vote for simplicity, generate JavaScript SDK the way like other
>>> SDKs (Java/Python) - not trying to reuse anything, just grab XSD & RSDL
>>> and generate sources.
>>>
>>>> the purpose of
>>>> code generation is to ease maintenance, i.e you/maintainer should not
>>>> write
>>>> the feature
>>>> once it available in api, just run CodeGen and you'll get it for
free,
>>>> but
>>>> this is zero control
>>>> over code.
>>>
>>> +1
>>>
>>> I agree with you on this.
>>>
>>>>
>>>>>
>>>>> --
>>>>>
>>>>> Q: What about functionality currently used by oVirt UI but not
>>>>> supported by
>>>>> REST API? (asked by Einav)
>>>>> [For example, fetching VM entity over GWT RPC also returns
related
>>>>> data
>>>>> such as Cluster name.]
>>>>>
>>>>> A: Based on discussion I've had with other colleagues after
yesterday's
>>>>> review call, I don't think that
>>>>> separate support-like backend layer is a good idea. Instead, this
is
>>>>> the
>>>>> kind of functionality that could be
>>>>> placed in oVirt.js library. Logical operations like "get VMs
and
>>>>> related
>>>>> data" would be exposed through oVirt.js
>>>>> (callback-based) API and ultimately realized as multiple physical
>>>>> requests
>>>>> to REST API via JavaScript Binding.
>>>>>
>>>>> oVirt.js client would be completely oblivious to the fact that
multiple
>>>>> physical requests are dispatched. In fact,
>>>>> since HTTP communication is asynchronous in nature, oVirt.js client
>>>>> wouldn't even notice any difference in terms of API
>>>>> consumption. This assumes JavaScript SDK would use callback-based
>>>>> (non-blocking) API instead of blocking one - after all,
>>>>> blocking API on top of non-blocking implementation sounds pretty
much
>>>>> like
>>>>> leaky abstraction [1].
>>>>>
>>>>> For example:
>>>>>
>>>>> sdk.getVmsWithExtraData(
>>>>> callbackToGetExtraDataForGivenVm, // might cause extra
physical
>>>>> requests to REST API
>>>>> callbackFiredWhenAllDataIsReady // update client only
when
>>>>> all
>>>>> data is ready
>>>>> )
>>>>
>>>> actually this the main bottleneck in moving UI to work on top of REST,
>>>> and
>>>> most interesting/complex part of this project,
>>>
>>> Agreed, it's because UI "got used to" using internal backend
interface
>>> concepts (actions, queries etc.) in the first place.. So we'll have to
>>> emulate what we used to use to prevent regressions, maybe
>>> improve/refactor in future.
>>>
>>>>
>>>> you should think of very wise polling mechanism cause callbacks is a
>>>> nice
>>>> thing on paper, but behind the scene it all about polling:
>>>>
>>>> - the entity/s till action got accomplished
>>>> - add to this updating different grids
>>>> - running multiple actions
>>>> - showing events
>>>> - and obviously much more
>>>
>>> IMHO polling is just a workaround and indicates lack of proper
>>> notification solution.
>>>
>>> Apparently, oVirt web UI isn't some CLI program for which HTTP
>>> request/response style is sufficient. oVirt web UI is dynamic,
>>> interactive web application that displays/updates data in real time.
>>> This is, in my opinion, quite a big difference.
>>>
>>> I don't think callbacks are just a nice thing on paper. Callbacks are
>>> needed because the underlying communcation is async in nature:
>>
>> Vojtech, you've got all wrong, i told that you *do need* callbacks,
>> but implementing them only sounds easy, while actually it will be
>> a quite complicated task.
Sorry, I misunderstood. Sure, it can be complicated, we just need to find
(reasonably) efficient way to do things :)
>>
>>>
>>> - caller invokes API function and provides callback to execute when
>>> operation completes -> API is non-blocking
>>> - polling attempts to detect change (i.e. operation completed) and notify
>>> the caller, so it's also some sort of callback -> this is more
>>> complicated compared to simple callback
>>>
>>>>
>>>> and don't forget that every polled entity should be marshalled from
xml
>>>> to
>>>> the javascript
>>>> entity so at the end, "callbacks" mechanism will be extremely
CPU
>>>> consuming.
>>>
>>> First of all, I don't understand how callback mechanism can be CPU
>>> consuming, can you please provide some explanation or use case?
>>
>> of course, you'll have to do per call-back call:
>
> s/"call-back call"/"polling request", e.g:
>
> 1 polling task == N * (#1+#2+#3)
>
> [where N is amount of requests you need to perform till desired state is
> achieved]
Yeah, I call this "async callback chain", but if API doesn't support
"atomic"
operations based on GUI requirements, we just have to deal with it, one way
or another.
i have a solution for this!, will get back to you/publish it when i have a
mature design.
>
>>
>> 1. request/response to the server
>> 2. decompression of data from gzip
>> 3. object mapping (in 99% of cases)
>>
>>
>> note you'll have a lot of callback consumers that monitoring resource
>> state, waiting for new events.
With callbacks, consumers just provide function to invoke upon given event :)
in other words, no need to monitor/check for events.
>>
>>
>>>
>>> Does Java SDK provide ability to poll Engine in order to get recent
>>> updates, and if yes, why?
>>
>> i was kinda hoping that you'll add it, but you've chosen to write your
own
>> sdk ;-)
>>
>>>
>>> Finally, polling makes things stateful, whereas SDK code should be
>>> stateless instead. If client wants to get recent updates, it should just
>>> use (stateless) SDK code to achieve this goal.
>>
>> sdk cannot be stateful by definition simply because server is stateless,
>> (also pooling != keeping state, being stateful means that you save data
>> for request on server side)
Hm, I'm wondering what others think, but for me, stateless > stateful.
Keeping any sort of state causes extra complexity due to access/management
of such shared state.. I'd rather avoid introducing state into SDK if possible,
and delegate the responsibility of keeping state to SDK consumer (client) code.
>>
>>>
>>>>
>>>>>
>>>>> [1]
http://en.wikipedia.org/wiki/Leaky_abstraction
>>>>>
>>>>> --
>>>>>
>>>>> Last but not least, where to maintain JavaScript SDK projects:
>>>>> low-level
>>>>> JavaScript Binding + high-level oVirt.js library.
>>>>>
>>>>> I agree that conceptually both above mentioned projects should go
into
>>>>> dedicated "ovirt-engine-sdk-js" git repository and
>>>>> have their own build/release process. However, for now, we're
just
>>>>> making
>>>>> baby steps so let's keep things simple and prototype
>>>>> these projects as part of "ovirt-engine" git repository.
>>>>>
>>>>> ... we can complicate things anytime, but we should know that any
>>>>> complex
>>>>> system that works has inevitably evolved from simple
>>>>> system that works ... (quote from
>>>>>
http://en.wikipedia.org/wiki/Gall%27s_law)
>>>>>
>>>>> Regards,
>>>>> Vojtech
>>>>> _______________________________________________
>>>>> Engine-devel mailing list
>>>>> Engine-devel(a)ovirt.org
>>>>>
http://lists.ovirt.org/mailman/listinfo/engine-devel
>>>>>
>>>>
>>>>
>>>> --
>>>>
>>>> Michael Pasternak
>>>> RedHat, ENG-Virtualization R&D
>>>>
>>
>>
>
>
--
Michael Pasternak
RedHat, ENG-Virtualization R&D