Gamification session :: summary (June 9, 2014)

Hi guys, following is a summary of today's Gamification session. More details can be found on Gamification etherpad [1]. * Eyal gave an overview of oVirt Gamification initiative and its projects * Vojtech went really quickly through Space Shooter UI plugin * Vojtech walked through main parts of ProgressBar UI plugin source code Next action items: - implement service to retrieve "event" info from Engine - implement service to load achievement definitions and compare them with "event" info - modify main tab to show real data (instead of dummy data) - achievement categories and their respective progress - list of achievements, visually distinguished by their status (completed/locked/etc.) Future action items: - use Grunt to automate common development & build tasks - provide "badges" (round icons) for different achievements -- any volunteers? :) - think of logical scenarios (levels) that group multiple achievements * YamakasY pointed out that it would be nice to have better integration for popular frameworks like AngularJS, establishing common development tools/libraries, sharing knowledge and experience with others Feel free to add anything I might have missed :) [1] http://etherpad.ovirt.org/p/gamification Regards, Vojtech
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