[Engine-devel] vdsm/zombiereaper
Yaniv Bronheim
ybronhei at redhat.com
Tue Feb 19 14:25:45 UTC 2013
Agree.. Until we'll upload better solution for the zombies issue I prefer to merge that patch.
----- Original Message -----
From: "Dan Kenigsberg" <danken at redhat.com>
To: "Dead Horse" <deadhorseconsulting at gmail.com>
Cc: engine-devel at ovirt.org, "Yaniv Bronhaim" <ybronhei at redhat.com>, "Royce Lv" <lvroyce at linux.vnet.ibm.com>, "ShaoHe Feng" <shaohef at linux.vnet.ibm.com>, vdsm-devel at fedorahosted.org
Sent: Tuesday, February 19, 2013 3:33:05 PM
Subject: Re: [Engine-devel] vdsm/zombiereaper
On Mon, Feb 18, 2013 at 04:21:16PM -0600, Dead Horse wrote:
> Any movement or thoughts yet on this one: http://gerrit.ovirt.org/#/c/11492/
>
> It still has vdsm master broken.
Guys, I think that DHC is right - we cannot keep deliberating forever.
Having a process leak is bad, but keeping master broken for so long is
even worse.
So unless anyone violently objects, I'll revert the offending patch.
Dan.
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