Hi Tomas,
I missed the original mail and just reviewed both patches (+1 from my side).
I think introducing generics to UiCommon is a step in the right direction; as you wrote,
using non-generic types (i.e. List instead of List<ElementType>) leads to hidden
expectations and type casts that make code harder to read and maintain (and also impacts
GwtCommon/WebAdmin/UserPortal code that needs to adapt to such code).
Do we have some general plan to cover UiCommon as a whole?
- patch [1] modifies EntityModel/ListModel, what about other base models? (i.e.
SearchableListModel)
- patch [1] adds String version of EntityModelTextBox, what about other editor widgets?
[*]
according to your original mail, these are: EntityModelLabel, EntityModelTextAreaLabel,
EntityModelPasswordBox, EntityModelTextArea, ListModelSuggestBox
- any other change necessary? (aside from modifying specific model classes such as
DataCenterModel)
[*] IIUC for each editor widget we need: the widget itself, editor, renderer/parser
(potential reuse)
What about following approach (just a suggestion):
[separate patch - rebased on patch 1]
- make remaining base models generic too (i.e. SearchableListModel)
- add remaining GUI infra to bind to generic models, i.e. editor widgets and related
stuff
[separate patch per specific main tab model]
- make main tab model use generics (including any dialog models referenced from this
code)
- make related sub tab models use generics (including any dialog models referenced from
this code)
Having said that, I value your effort to improve existing code. This is not an easy task,
it will take more patches but I think it's worth it.
Thanks!
Vojtech
----- Original Message -----
From: "Tomas Jelinek" <tjelinek(a)redhat.com>
To: "engine-devel" <engine-devel(a)ovirt.org>
Cc: "Vojtech Szocs" <vszocs(a)redhat.com>, "Daniel Erez"
<derez(a)redhat.com>, "Gilad Chaplik" <gchaplik(a)redhat.com>,
"Tal Nisan" <tnisan(a)redhat.com>, "Alona Kaplan"
<alkaplan(a)redhat.com>
Sent: Friday, September 27, 2013 1:32:14 PM
Subject: Re: [Engine-devel] Introducing generics to UiCommon
Hey all,
some time ago I have created a patch which introduces generics to UiCommon
[1] and one which uses it
in DataCenterModel [2]. Today I have changed a bit the generic version of the
EntityModelTextBox to
be truly generic (since it can edit also e.g. integers) and than a simple
subclass StringEntityModelTextBox
which provides the String renderer/parser to simplify the usage. All the
other details are available in the previous
mail.
What do you think about it?
Tomas
[1]:
http://gerrit.ovirt.org/#/c/17604/
[2]:
http://gerrit.ovirt.org/#/c/17605/
----- Original Message -----
> From: "Tomas Jelinek" <tjelinek(a)redhat.com>
> To: "engine-devel" <engine-devel(a)ovirt.org>
> Sent: Monday, August 5, 2013 9:41:29 AM
> Subject: [Engine-devel] Introducing generics to UiCommon
>
> Hey all,
>
> as we have passed the oVirt feature freeze I would like to celebrate it
> with
> a little bit of cleanup :)
>
> A good candidate for this is to introduce generics into uicommonweb
> project.
> The fact that it is not generic
> brings quite some hidden expectations into our code, makes it unreadable
> and
> error prone.
>
> Also, the gwt-common and both webadmin and userportal are mostly prepared
> to
> be generic but because the uicommonweb is not, we have code like:
>
> new ListModelListBoxEditor<Object>(new NullSafeRenderer<Object>() {
> @Override
> public String renderNullSafe(Object object)
> return ((Version) object).getValue();
> }
> });
>
> which is quite ugly and error prone.
>
> So I have prepared two patches, one [1] which introduces the generic
> infrastructure (and prepares one widget for it, more about this below) and
> one [2] which uses it and refactors the DataCenterModel
> to use it (I have chosen this model because it is big enough to show how to
> do it and what the benefits are but small enough to be quickly
> review-able).
>
> The infrastructure change:
> - changes the ListModel and EntityModel to be genreic
> - adjusts the UiCommonEditorDriverGenerator to work with generics (e.g. to
> make it aware that ListModel<String> is indeed a ListModel, same for
> EntityModel)
> - created a String version of EntityModelTextBox
>
> The reason why the String EntityModelTextBox had to be created is that the
> EntityModelTextBox is an EditorWidget<Object, ...> so it can work only with
> EntityModel<Object>. I saw 2 ways how to make this work with
> EntityModel<String>:
> 1: Create a String version of this editor inside the .generic sub-package,
> incrementally replace the usage of the non-generic EntityModelTextBox and
> when the non-generic will be completely replaced, delete it and move the
> generic one
> out from the generic sub-package
>
> 2: Change the EditorWidget<Object, ...> to EditorWidget<T, ...> and
replace
> each usage of the "EntityModelTextBox someWidget" by
> "EntityModelTextBox<Object> someWidget" and than incrementally
replace the
> <Object> to <String> as the
> underlying models will be refactored. After the last one will be
> refactored, change the EditorWidget<T, ...> to EditorWidget<String,
...>
> and replace all "EntityModelTextBox<Object> someWidget" by
> "EntityModelTextBox someWidget"
>
> I have chosen the first option because:
> - much less classes touched at once (e.g. much more safe)
> - the EntityModelTextBox<T> invites to use something like
> EntityModelTextBox<VM> which is not correct and fails on class cast
> exceptions
>
> But at the same time I see the disadvantages of this approach (mostly that
> we
> have two versions of the same class). Please note that far not all the
> widgets will need two versions, only the ones editing only Strings which
> are declared as EditorWidget<Object> which are:
> - EntityModelLabel
> - EntityModelTextAreaLabel (used only in couple of places - can be
> refactored
> together without the need to have two versions)
> - EntityModelTextBox (already in the [1])
> - EntityModelPasswordBox
> - EntityModelTextArea
> - ListModelSuggestBox (used only in couple of places - can be refactored
> together without the need to have two versions)
>
> The rest of the widgets should be already prepared to be used in generic
> environment.
>
> Please let me know what do you think about it,
>
> have a nice day,
> Tomas
>
> [1]:
http://gerrit.ovirt.org/#/c/17604/
> [2]:
http://gerrit.ovirt.org/#/c/17605/
>
> _______________________________________________
> Engine-devel mailing list
> Engine-devel(a)ovirt.org
>
http://lists.ovirt.org/mailman/listinfo/engine-devel
>